Assassin’s Creed: Revelations for Windows was released about a month ago, on December 2, 2011, for our last glimpse at the Renaissance.

For any loyal follower of Assassin’s Creed, this release was long awaited. However, reviews have been all over the place, from brightly positive to two thumbs way down.

Again we’re introduced to the Renaissance world of Constantinople, returning once more to Cappadocia and Masyaf (right where we started, for those who have followed the game over the years). Enzio leaves Italy and heads to Constantinople to organize local assassins against Templar threat.

So what’s new about the recently released game? Ubisoft has changed up the tower defense mini-game considerably, provoking mixed reviews. While in Brotherhood, we were expected to take down Borgia towers, allowing us to buy stuff around the decrepit area, now the Templar dens can be taken back. This adds a whole new dimension and complexity to the game. Now, if you’re on the other side of the area, you may have to drop everything and return to a Templar den on the other side of the city, where you are required to command your own assassins to protect your contested den against the attackers. Not only do you have to return to protect the den, but Enzio must protect his reputation as well and thereby walk slowly through the city when returning to an attacked den.

A couple of other additions include a new hookblade, used to grapple when climbing. You can also now slide from roof to roof on ziplines, adding a bit more action to the already action-packed game. While the ziplines add a new element, the climbing action is virtually the same.

The positively received multiplayer game introduced in Brotherhood returns and a new deathmatch mode offers tense and suspenseful stalking of targets with only small hints to enemy locations.

All in all, while we loved Assassin’s Creed Brotherhood, Revelations falls a bit short. The new additions have made the once beautiful game somewhat glitchy and jerky, while the added material seems fluffy and superfluous rather than valuable and necessary. We could blame industry’s pressure on game-makers, like Ubisoft, to release a product every year for Revelations’ shortfalls. Whether you blame the industry or Ubisoft itself, we’re hoping to get our hands on a better product when a new Assassin’s Creed comes out. Even with Revelations’ downfalls, we still remain loyal Assassin’s Creed followers.

About the author:

Melissa is a guest writer and gamer extraordinaire from the Blog Content Guild.